Post by [Explicit | Memories] on Dec 23, 2008 20:28:33 GMT -6
Kunai
Rank: D
Description: The most basic of ninja weaponry. It is a very simple weapon which if used properly can do quite a bit of damage. It can be used in making or activating traps. It looks very much like a arrowhead attached to a small handle which is wrapped in clothe, followed by a small ring at the end. One may put a finger in the ring, tie rope or wire to the ring, or even attach a tag to the kunai via the ring. This weapon seems to work well for both long range accuracy as well as close range combat.
Drawbacks: N/A
Cost: Five for five hundred.
Limit: One per slot.
Handle-less Kunai
Rank: D
Description: The alternative to a regular kunai when one is focused on throwing over using the weapon to go hand to hand. The handle being removed has made it impossible to grip for a close combat fight, but the weight shift has made this version of the weapon ideal for throwing as it will be more accurate when thrown.
Drawbacks: Throwing only.
Cost: Three for five hundred.
Limit: Two per slot.
Double-bladed Kunai
Rank: D
Description: The opposite to it's handle-less counterpart. The double blade has had it's weight evenly distributed to both sides, making it ideal for close combat whether offensive or defensive. However it has lost it's ability to be thrown due to the added blade and the weight distribution.
Drawbacks: May not be thrown, close combat only.
Cost: Two for five hundred yen.
Limit: One per two slots.
Shuriken
Rank: D
Description: A simple four point throwing star with a hole for a center. These small weapons may be easily thrown, and thrown in quantity for decent size assaults using little weaponry.
Drawbacks: Throwing only.
Cost: Nine for five hundred yen.
Limit: Three per slot.
Knife
Rank: D
Description: A average blade with a handle, with the blade measuring about one foot in length itself. A knife may come in many forms, such as combat knives, bowie knives, daggers, bayonets, and other similar style weaponry.
Drawbacks: Close combat only.
Cost: Five for Five Hundred yen.
Limit: One per slot.
Senbon
Rank: D
Description: Throwing needles. If normally used, these wont prove to be much harm besides the pain they bring. If thrown at certain points of the body though, these can prove to be highly lethal or at least damaging to one’s body. It often requires a lot of training to properly use these, and only those who dedicate themselves to the art of throwing needles would be able to use these from great distances.
Drawbacks: Throwing only
Cost: Twenty for five hundred yen.
Limit: Five per slot.
Windmill Shuriken
Rank: D
Description: A large shuriken which can be folded up, making it look somewhat like a claw. It exists out of a giant hole in the middle, with four blades attached to it. Usually in it’s compact shape, this shuriken has a diameter of roughly three feet when opened. Can be well used for both throwing, defending and attacking.
Drawbacks: N/A
Cost: One for five hundred yen.
Limit: One per four slots.
Exploding Tag
Rank: D
Description: These small tags may be placed on objects, tied to kunai or be used in a thousand other ways. Once these tags have the user’s chakra put into them, they begin to burn and will last around eight seconds before exploding. Once activated, an explosion with a diameter of roughly nine feet in diameter will be triggered.
Drawbacks: Once used they are gone for good.
Cost: Eight for five hundred yen.
Limit: Four per slot.
Flash Bomb
Ranking: D
Description: A handy utility for escape artist and for those in need of backup. These bombs send out a bright flash of light that can be seen miles away. It is set off with any contact with ground or if it recieves a hard contact. Once activated, an area with the radius of roughly nine feet will be in complete white situation, blinding everyone inside the area.
Drawbacks: Once used they are gone for good.
Cost: Two for five hundred yen
Limit: Two per slot
Rank: D
Description: The most basic of ninja weaponry. It is a very simple weapon which if used properly can do quite a bit of damage. It can be used in making or activating traps. It looks very much like a arrowhead attached to a small handle which is wrapped in clothe, followed by a small ring at the end. One may put a finger in the ring, tie rope or wire to the ring, or even attach a tag to the kunai via the ring. This weapon seems to work well for both long range accuracy as well as close range combat.
Drawbacks: N/A
Cost: Five for five hundred.
Limit: One per slot.
Handle-less Kunai
Rank: D
Description: The alternative to a regular kunai when one is focused on throwing over using the weapon to go hand to hand. The handle being removed has made it impossible to grip for a close combat fight, but the weight shift has made this version of the weapon ideal for throwing as it will be more accurate when thrown.
Drawbacks: Throwing only.
Cost: Three for five hundred.
Limit: Two per slot.
Double-bladed Kunai
Rank: D
Description: The opposite to it's handle-less counterpart. The double blade has had it's weight evenly distributed to both sides, making it ideal for close combat whether offensive or defensive. However it has lost it's ability to be thrown due to the added blade and the weight distribution.
Drawbacks: May not be thrown, close combat only.
Cost: Two for five hundred yen.
Limit: One per two slots.
Shuriken
Rank: D
Description: A simple four point throwing star with a hole for a center. These small weapons may be easily thrown, and thrown in quantity for decent size assaults using little weaponry.
Drawbacks: Throwing only.
Cost: Nine for five hundred yen.
Limit: Three per slot.
Knife
Rank: D
Description: A average blade with a handle, with the blade measuring about one foot in length itself. A knife may come in many forms, such as combat knives, bowie knives, daggers, bayonets, and other similar style weaponry.
Drawbacks: Close combat only.
Cost: Five for Five Hundred yen.
Limit: One per slot.
Senbon
Rank: D
Description: Throwing needles. If normally used, these wont prove to be much harm besides the pain they bring. If thrown at certain points of the body though, these can prove to be highly lethal or at least damaging to one’s body. It often requires a lot of training to properly use these, and only those who dedicate themselves to the art of throwing needles would be able to use these from great distances.
Drawbacks: Throwing only
Cost: Twenty for five hundred yen.
Limit: Five per slot.
Windmill Shuriken
Rank: D
Description: A large shuriken which can be folded up, making it look somewhat like a claw. It exists out of a giant hole in the middle, with four blades attached to it. Usually in it’s compact shape, this shuriken has a diameter of roughly three feet when opened. Can be well used for both throwing, defending and attacking.
Drawbacks: N/A
Cost: One for five hundred yen.
Limit: One per four slots.
Exploding Tag
Rank: D
Description: These small tags may be placed on objects, tied to kunai or be used in a thousand other ways. Once these tags have the user’s chakra put into them, they begin to burn and will last around eight seconds before exploding. Once activated, an explosion with a diameter of roughly nine feet in diameter will be triggered.
Drawbacks: Once used they are gone for good.
Cost: Eight for five hundred yen.
Limit: Four per slot.
Flash Bomb
Ranking: D
Description: A handy utility for escape artist and for those in need of backup. These bombs send out a bright flash of light that can be seen miles away. It is set off with any contact with ground or if it recieves a hard contact. Once activated, an area with the radius of roughly nine feet will be in complete white situation, blinding everyone inside the area.
Drawbacks: Once used they are gone for good.
Cost: Two for five hundred yen
Limit: Two per slot